Thursday, August 27, 2009

Mr. Speaker, you're more than just wires, magnets, and diaphragms to me...

Apr 10 2008, 11:20 am

I'm listening to this serendipitous podcast from Fear the Boot, its content relating very closely to my current dungeon mastering contemplations. Especially before the 25 min. mark, the guys are discussing how to get an adventure going. The issues they cover that were coincidentally in play at last night's game session were: having a strong NPC to help engage new players or players with new characters they're not certain how to conduct; starting an adventure by addressing your more enthusiastic players to set an example of play before giving the spotlight to the quieter or less experienced players; presenting an initially mundane setting without any immediate challenges so as to build toward a more exciting contrast of events; giving players a sense of background and purpose so they feel less confused about their role in the story.

It's the kind of discussion I found myself inadvertently wanting to respond to, out loud, as if these people were sitting next to me in my office. Is this what it's like for a sports nut to talk to the players on TV? Maybe so. You can test your own ability not to communicate with digital audio files here:

Episode 97 - designing races http://media.libsyn.com/media/feartheboot/feartheboot_0097.mp3

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