Just as a reminder, at the session BEFORE this one: we finished up with bandit camp, explored two hexagons, and encountered three kobolds who had eaten far too many moon radishes. We killed off the kobolds, but not before learning that there's a kobold camp somewhere to the east. Also kobolds are nuts for moon radishes, which are kind of sweet. Moon radishes are to regular radishes as sweet vidalia onions are to regular onions. And they're good in soup. We collected 15 lbs of them and loaded them on Eglantyne.
Now, for THIS session.
1) We went back to Oleg and Svetlana's trading post. There were new arrivals there.
2) Three generic warrior types have arrived, led by a guy named (if I recall correctly) Kesten Garess. They are now a permanent garrison for the trading post. Garess seemed depressed but wouldn't talk about it.
3) A cleric of Erastil named Jhod Kavken was there. He reported having a dream about a lost temple of Erastil somewhere in the Stolen Lands guarded by an unnaturally angry bear, which is likely to be either a grizzly or a brown bear. He feels a strong compulsion to reclaim this temple. If we find it, he's asked us to come fetch him and take him there. He offered free healing services to us for life in exchange.
4) We were forced to report to Svetlana that we'd made no progress in finding her wedding ring. Uh, because we kept killing off people without interrogating them.
5) On the other hand, she was thrilled that we had moon radishes, which are the prime ingredient in Oleg's favorite soup, and she paid us 250 gold pieces for the 15 pounds we'd harvested. We split that amongst the players actually present -- 40% to me because my mule carried it, the other 60% divided amongst Verdessa, Dunk, and Raynor. Little John declined due to a strange religious prohibition on profiting from radishes.
6) We stocked up on supplies and sold off stuff.
7) Glen and Grendel had big signs hanging in mid-air over their head that flashed on off. They said: AFK. AFK. AFK. And that was kinda creepy, so we left them at Oleg's playing poker with the generic guards, who didn't seem to mind.
8) Verdessa was concerned that three guards plus a captain would not be enough to defend the outpost if it should come under attack. But the bandits we killed off were also supposed to pay tribute to a bigger boss named the Staglord, who has antlers. The tribute wasn't due for about two weeks, so we decided to take a couple of days and carefully explore the unexplored hexagons immediately south of the outpost, then head further south to reconnoiter the Staglord's camp (without getting too close yet, since we're still pretty low-level).
9) The first hexagon was full of plains, and had a solitary hut containing a wild-eyed hermit named Bokken, who promptly got named Bakken Formation after the oil shale in the west of the state. He sold us potions he had made -- Cure Light Wounds and Endure Elements. He asked us to bring him fangberries for his potion-making, which grow somewhere to the east, and the best ones are in the heart of the thicket. Also he ranted at us for a bit. His mother's name is Desna (NOT the goddess, as far as we can tell), and his brother (unnamed) chopped off Bokken's pinky finger. He said his brother lives in a tree (?) to the east, and that if we meet him we should tell him to remember that. We smiled and nodded and backed away slowly.
10) In the second hexagon, also plains, we came across a large circular area full of skeletons: boar, deer, elk, and a few humanoid mixed in. The skeletons seemed to form a circle around a central location. Verdessa cast Detect Plants and Animals, and found a large trap-door spider hiding ahead. Then she cast Produce Flame (which lets you throw little balls of flame, kind of like snow balls only with more AGONY), which she hurled at its trap door. It emerged, came running towards her, Telvin shot an arrow that missed, and then she hit it square with one more fireball and killed it. Nobody else got a chance at it. Brian said that it had been taking half damage from the first four balls of flame which dripped down its pit. With the others holding a rope, Telvin rappelled down its pit and found some random loot from its victims (10 gp, a short sword, a silver staglord amulet like the one from the bandit camp we wiped out, worth 20 gp). Also, one poor sod the spider had caught had a peculiar map in his boot, showing a dead tree shaped like a claw on a barren hillside, with an X marked in blood over its roots. There was some speculation that this might be the tree Bakken's brother is supposed to live in.
11) At this point we saddled up in order to head south and scout the Staglord's camp. Brian asked Dunk to roll a percentile. It came up 98.
12) We were all in the saddle and began moving away from the trap door; but before we could even leave the area, Verdessa and Telvin caught sight of some kind of large quadrupedal carnivore, probably a wolf, slinking through the grass ahead of us. This one is A. The others failed their perception checks to see it. As we were discussing what it was, we caught sight of a second one (this one is B) to our left, and then a young adult voice cried out from ahead saying "Help! Help! Please help me!"
Being a kindly soul, Telvin immediately shouted "Help is on the way!" and spurred his horse into charging, with an eye towards running down wolf A before it could hurt whoever it was. Behind him, Verdessa dismounted and knocked an arrow as Raynor blessed everyone. Then a third wolf (C) leaped out of hiding at Little John; but John's horse heard it and skittered forward a few feet in startlement, so that the wolf fell into empty air where the horse's flanks had been.
And the wolf said "Ooof. Oh, damn." Verdessa shouted an oath of her own, whipped around and sent an arrow speeding towards it, but missed. Telvin heard this exchange, and in a moment of blinding insight realized that there WAS no helpless teen ahead; it was a cunning ploy by the wolf creature, which must be a Worg.
Meanwhile, the Worg B burst out of the long grass with a prodigious leap that swept the cleric Raynor straight out of his saddle onto the ground, grievously wounding him (down to 2 HP on the initial hit!). Dunk leaped off his horse to do battle with Worg B, but missed.
As Telvin's horse careened forward, Worg A broke cover in an explosive leap, latching its slavering jaws onto the horse's throat. Telvin went flying, jarring himself thoroughly as he fell flat in the long grass (3 damage, down to 13 hp). He pulled himself up quickly, however, and ran over to try and save his horse from the Worg. Telvin likes horses.
Speaking of which, back at the main engagement, Little John vaulted off his horse and slapped its flank as he landed, sending it careening off to safety rolling the whites of its eyes at the scent of the fell beast behind. In almost the same movement he drew his longsword and turned to face the beast.
Raynor, terrified at being unhorsed so suddenly, rolled frantically away and stood unsteadily up. Fortunately for him, Worg B turned his attention to the horse Raynor had been riding, savaging it before Dunk leaped forward and dealt the worg a glancing blow. The horse escaped, but the worg ripped into Dunk (down to 1 HP!). Verdessa, deprived of clear targets, ran up behind Dunk shouting words of healing that shored him up a bit (+3 HP).
Little John struck a mighty blow against Worg C. Worg A finished off Telvin's horse in one more snap; and Telvin, shrieking with rage, missed a stroke at him. Raynor called on the power of his deity, pointed at Worg B, and gave tongue to a Command: "SIT, BOY!" But Worg B merely shook his head and snarled. Dunk invoked the might of HIS deity for aid in smiting this evil creature, and missed. Verdessa, unable to shoot clearly into melee combat, contented herself with smacking Worg B with her bow to distract it from Dunk's more lethal attacks. Little John once more struck Worg C, which attacked him in turn but did no more than scratch his armor a bit.
Worg A turned on Telvin with a growl, and hit him (down to 11 HP), a favor which Telvin proved unable to return. Raynor turned towards Worg C, and seeing an opportunity, ran over at top speed and slapped its rump while casting a spell of dazing upon it; but it had no effect. Dunk tried once more to hit Worg B, with Verdessa's aid, but did only a small amount of damage to it. Little John, mighty-thewed as he is, once more dealt horrific damage to his opponent, which turned to flee; but Raynor drew his rapier and pinned it to the ground, where it bled out its foul life.
Dunk tried once more to hit Worg B, with Verdessa's aid; and he hit it, but only a glancing blow. Raynor rushed over to the battle with Worg B, missing a stab at it, while Little John pivoted on his heel and ran flat out to aid Telvin, who was over a hundred feet away from the rest of the party due to his attempted charge and grimly battling Worg A completely alone. John approached in time to see the worg leap once again at Telvin, but overjudge its distance and go past him, whereupon Telvin brought his dwarven waraxe down upon it as it past, slicing its tail and a good chunk of its flanks clean off (13 damage in one hit!).
Worg B, embattled now and slowly losing ground, turned tail and fled. Dunk swiped at it as it turned; Verdessa fired an arrow at its back; Raynor charged just as fast as his legs could carry him; but not one hair of its pelt did they touch, and it vanished into the long grasses.
Worg A turned about, maddened with rage, and hit Telvin again (down to 2 HP). Raynor took advantage of the clear space to call a burst of healing positive energy to himself, Dunk, and Verdessa as they began rushing across the field. Little John arrived, pulled back his arm for a thrust at the worg, and got his couter caught on his cuirass (elbow armor tangled up with his torso armor), which took him several seconds to disentangle.
As the others rushed forward, the maddened worg once more snapped at Telvin, and laid him out dying in the grass (-8 HP, failed stabilization twice, and went to -10).
As Little John fumbled with his armor, the others began arriving. Dunk and Raynor went for the worg. Verdessa skirted the combat and fell to her knees, stanching Telvin's wounds to the best of her considerable ability (Heal check of 26, stabilized!). Little John freed his arm and took a good chunk out of the already seriously wounded worg; but once again it was Raynor whose keen rapier severed the last strings holding body to soul.
The instant the final worg was dead, Raynor called again on the power of his deity, filling the area with positive energy -- once, twice, thrice, just enough to pull Telvin back from the brink. Blinking his blood-crusted eyes open, Telvin slurred, "I dinna feeel s' good ..." and fell deeply asleep as the rest of the battered party gathered their terrified mounts and made camp among the bones of the spider victims. Little John and Verdessa were untouched; Raynor and Dunk seriously wounded, but never lost their feet; Telvin came close enough to Death to feel the chill breath of the crypt rising to claim him.
Whew! I am glad the rules about dying changed in Pathfinder, otherwise Telvin would have been toast. In 3.5, you die when you hit -10; in Pathfinder, you die when you have negative HP equal to your constitution score, so Telvin would have had to go down to -16 to bite it permanently.
So, rolling high on a random encounter percentile is bad. Brian said those worgs were CR 2 each, for a total challenge rating of 6 on the encounter, which is pretty serious for a party of five level 1 characters. We were lucky to get away with no deaths, other than my poor horse. Eglantyne ran away. Brian's going to have to determine whether she comes back or not. It was pretty late when we finished up (almost 11) so Brian said he'd email us about the XP.