Thursday, August 27, 2009

Adventure Log #008 - Lios Campaign: Places to go, People to See

Jun 5, 4:28 pm

Where has the time gone?

After fighting off the few undead creatures in the mines, the party was allowed through the portcullis by an odd dwarf with a invested fascination for the non-living. He sent the party along their way through some apparent prisons, escorted by a pair of armored soldiers, past barracks, up a ramp into the open air, ascending a couple flights of stairs, to a meeting room. Once there, explanations and intentions were provided by a small group of authority figures, including the Dwarven King Dajnor and Saille's lifelong teacher.

The reason for summoning Saille and Kenny centered on a long-anticipated need for the skills and abilities their lives were orchestrated to develop. In Yurik's case, his presence was requested more for his relation to his late uncle, Denton Gravelace, than his other capacities. Denton had been intimately involved with these matters from the outset.

The companions of the invitees have been allowed to remain, be briefed, and join the quest if they wish. The main points divulged: 1) There is a really bad lich who wants to spread a plague of undeath across the world, but her powers are currently held in check, 2) Saille was to visit the home of her order, whereupon she underwent a ritual that left her with a smooth jade stone embedded above her brow, 3) the group needed to locate and request the aid of another former colleague known as the Weaver, who is supposed to know of a weapon that might be most useful against the enemy.

In addition to the rather lofty goals thrust upon the party, a contingent of the dwarf community, including Kenny's family, had removed themselves from the kingdom. The official reason was a mining expedition. The truth of their departure was revealed to be a rift in their loyalty to King Dajnor, against whom they have evidence that he secretly a vampire. Nevertheless, the dissidents acknowledge the importance of the mission the party has been given and send them on
their way.

When last the party was seen (in our minds' eyes), they had sought out the Weaver, inquiring of a woman who worked for a church in Jaen's Reach (no Firely jokes, please). The woman's story of being aided by the Weaver after her carriage was attacked had become common knowledge to those with an interest. After obtaining directions to the site of the attack they eventually came across the ostensible home of the mysterious Weaver, a woodland abode shrouded in a variety of woven materials looking almost like cob webbing.

As the session ended, a trio of powerful undead creatures appeared from out of the perimeter, surrounding the group.

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