Showing posts with label player material. Show all posts
Showing posts with label player material. Show all posts

Wednesday, December 22, 2010

Updated Pathfinder Character Sheet

While creating a Gnome Sorcerer, I discovered an error using the PDF character sheet put out by James the Bard, one of several that were addressed and corrected in a September update.

Should you be interested in using the latest version, it can be downloaded here:

http://www.jamesthebard.net/blog/?p=278

I still like writing my character sheets out in pencil most often, but like to keep up on the technical advances.  If you're more digitally inclined, I highly recommend this PDF.

Addendum
Expanded sheets from Happy Camper at the Pathfinder Database (including APG classes)
A whole set of class-specific Pathfinder character sheets from Dyslexic Studeos (including APG classes)

Tuesday, May 4, 2010

First Adventure of the Summer: Kingmaker

I'm pretty excited about this.  I've always run home-brewed games, due to a combination of creative independence and a thrifty hobby budget.  After seeing a lot of positive feedback, I finally broke down and subscribed to the most recent Adventure Path for the Pathfinder Role Playing Game produced by Paizo.  Boy, am I glad I did.  After struggling to put together all the components of a campaign world in my own games, it's relieving and enjoyable to see it done professionally.

I strongly encourage everyone who is going to join me this summer to log into Paizo (you do have to create an account, but that's quick and harmless) and download your own free copy of the player's guide we'll be using.  This supplement to the adventure is very nice, as are most of the Paizo products.  Taken from the introductory page of the Kingmaker's Player's Guide, below is a taste of the story we'll be entering:
Brevoy is a proud land, known throughout Golarion for producing able warriors, regal nobles, and clever rogues. Yet Brevoy’s two regions, Issia and Rostland, have long held one another in contempt and now stand on the verge of civil war. Both Issia and Rostland were independent nations until Choral the Conqueror’s barbarian armies and red dragon servitors united the regions into a single kingdom two centuries ago. Until recently, the iron rule of House Rogarvia maintained a fragile peace between the two regions. But a decade ago, House Rogarvia mysteriously disappeared, and the conniving leaders of Issia’s House Surtova supplanted them as Brevoy’s rulers.Now a labyrinthine political landscape plagues the nation, full of secret alliances, provincial loyalties, and nefarious plots; civil war seems inevitable. In Rostland to the south, the swordlords see in many of Issia’s recent political moves the swift approach of such a war. They rightly fear such an event, for Rostland is smaller than Issia, it has fewer armies, and its rolling hills and grasslands offer very little in the way of natural defenses. Worse, unlike Issia, whose northern border stretches along the Lake of Mists and Veils, which offers some defense, Rostland’s southern border lies along a stretch of wilderness infested with bandits and monsters. If Brevoy falls into civil war, it won’t be long at all before the violent, opportunistic vultures to the south move to take advantage of Rostland’s problems. 
This southern region of wilderness is called the Stolen Lands. While these lands are technically a part of the River Kingdoms, several of which have advanced claims in the past, Rostland has long viewed them as “stolen” from it by bandits and monsters. Many attempts have been made to settle the Stolen Lands, but to date, none have succeeded, making these 33,000 square miles of unclaimed wilderness the largest swath of unclaimed land in the entire River Kingdoms. As tensions mount in Brevoy, some of Rostland’s swordlords hope to change that fact; they have issued charters to several groups of adventurers, sending them south into the Stolen Lands. These initial charters are simple enough: re-open the old trade routes along the rivers and scatter or defeat the bandits who have made them too dangerous to use. Beyond that, it seems apparent that Rostland wants to encourage new nations to grow in this region—and believes that by supporting these nascent kingdoms as allies, it’ll gain loyal support in any coming conflict with Issia. It’s a bold and brilliant political move—for if Rostland turned its own resources to the task, not only would such a move weaken its defenses against the north, but the blatant power grab would certainly force Issia’s hand. By sending free agents south, the swordlords of Rostland hope to create new allies without sacrificing their own position of power in Brevoy. Yet as with most complex and brilliant plans, there are plenty of opportunities for disaster.
The Kingmaker PCs
Your group of characters begins the Kingmaker Adventure Path as one of four groups sent south into the Stolen Lands to defeat bandits and, hopefully, to establish one of four new nations in the River Kingdoms. It certainly won’t be an easy task. Before any such settlement can even begin, the bandits and monsters must be dealt with—and once that initial task is done, the danger will only increase. As you struggle to foster a fledgling kingdom, build up its cities, and expand its farmlands, your group is destined to face rival warlords, ferocious beasts, strange cults, invading barbarian hordes, and even the mysterious fey denizens of the near-mythical First World. Can you tame the Stolen Lands and forge a lasting settlement amid such opposition? Who will survive to rule your kingdom? Who among you possesses the makings of a king?

Thursday, November 19, 2009

Pathfinder Advanced Player’s Guide Playtest

Paizo does well involving its customer base in the development of new product. They will be issuing 6 new classes in 3 installments for players to wring out some feedback in the writing of their Advanced Player’s Guide Playtest scheduled for release in August, 2010. I would very much like to hold a special session to give these templates a spin around the gaming table.

The six new classes (and the dates they are expected to be posted for open playtest) are:

NOVEMBER 13
Cavalier: A noble warrior who weaves through high society as easily as he does the most treacherous battles.

Oracle: A divine mystic dedicated to a mysterious occult tradition that grants her fantastic powers—but at great cost!

NOVEMBER 30
Summoner: An arcane spellcaster who conjures powerful servitor creatures from beyond the veil of reality to serve his whims.

Witch: A versatile caster who gains her spells from the eldritch whispers of her familiar and casts potent hexes to aid allies and vex foes.

DECEMBER 14
Alchemist: An arcane mystic who brews salves and unguents to modify his body in freakishly effective ways.

Inquisitor: An agent of faith trained to root out the dark secrets and even darker monsters that haunt the forgotten corners of the world.

Playtesting documents are available for free download now at paizo.com.