Mar 25 2008, 10:22 am
Thursday March 21: The fore of a key Christian holiday, the back room of a Christian center on campus, and the execution of a purportedly un-Christian activity. Let the dice roll. In attendance were Kalan, Kelly, Colin and myself. Kalan, who showed just how good a gamer she is, had pages of character planning at hand in her notebook, ready for easy reference. Kelly initiated his inaugural exposure to the rules and roles of Dungeons and Dragons, with apt performance. And Colin persevered under threat of exhaustion with more than ample creative conduct. We tied up the loose ends of character creation and managed a solid dress rehearsal of fantasy role-play and combat.
Kalan rolled some percentages for me to plug into my random adventure tables (some results in CAPITALS) and we got a decent scenario off the cuff. The proper aristocrat sorcerer and his ad hoc traveling companion, i.e. NPC MERCHANT, met a MYSTERY WOMAN while ON THE ROAD between two communities. She besought them to help her get her son back from some men of indeterminable purpose. They proceeded, warily, to the indicated abandoned tower where a SERIES OF VILLAINS launched their attack. The evil monk, the hired ranger, and the indentured commoner who fit the role of victim to lure the travelers into confrontation.
Luckily for the ambushed duo, a rogue bodyguard hired by the nobleman's father decided to make good on his employment by engaging in the battle, as did a righteous paladin moving down the roadway. With the incoming combatants, the monk opted to call in his own reinforcements by summoning a bearded devil of his cult's devotion. This newcomer appeared in blast of dust, heat, and the odor of sulfur right next to the looming paladin, and only moments before the rogue appeared from the back of the tower.
After a procession of nasty wounds and inflictions, among the perpetrators were one gutless devil, a broken-jawed monk, and a trapped crossbow-wielding ranger who had not signed on for this kind of grief. The hour growing late, we ended the night with the aristocrat in negative hit point territory after a series of missteps in the crumbling tower, the meat shield and sneaky man at a fraction of their full health, but victory a certainty.
I'd like to thank the participants for a successful discernment of sword and sorcery. Until next time, keep your nerd on.
Thursday, August 27, 2009
Adventure Log #002 - Domhanuirlios Campaign (trial scenario)
Labels:
3.5,
Dungeons and Dragons,
game sessions,
improvisation,
new players,
recap
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