Tuesday, April 27, 2010

Game Mastering Idea Incubator

I used to journal regularly, almost daily.  That ended with the increasing responsibilities of adulthood. Once my outlook became more practical and refined, I couldn't reproduce the freedom of expression existing in my earlier entries.  It's taken about a decade for me to reclaim my former frequency of journal entry, thanks to gaming.

In the last month, I've logged 16 entries in what I have dubbed my Game Mastering Idea Incubator (GMII).  That's a drastic improvement on previous journaling.  This book works because it has so much more focus than the random "what did I learn today" approach of earlier journals.  I write about work, family, politics, and many other topics commonly found in journals and diaries, but the goal is always about how to build a better game.

From April 9th, 2010:
"... this book is not the bible of my story settings.  It's an incubator of ideas, a workshop where the spare parts and failed experiments reside amongst functional and innovative creations.  Most of the material I choose to use on the field, at the game table, will be housed online, printed out when necessary."
By online, I was referencing the plot outlines, chronologies, NPC spreadsheets and other usable source material I keep in my google documents.  But, now I suppose it means here as well.  Any writing I think is appropriate to this blog may very well get posted, in edited form.  Just as diaries are often kept from prying eyes due their personal nature, my game idea incubator is full of ill-formed notions I wouldn't want to represent my creative output.

Stayed tuned for the first GMII journal post.

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